Traditionally, one card from a sweep is turned face up in the captured cards, to remind players while calculating points that a scopa was won, and to taunt them. 2020 Ultra BoardGames. For example: if the lead card is a 7 of Clubs and the highest Clubs card played during that hand is the Jack, then the Jack takes the trick. If the played card matches a single card on the table or the total of a set of table cards, the played card and one matching card or set of cards is captured and stored face down by the capturing player or team. If a player has a 6 in their hand and there is a 6 on the table this is a straight match. [1] It is also popular in Argentina and Brazil, brought in by Italian immigrants, mostly in the Scopa a Quindici variation. If a card is played that matches both a single card and the sum of a set of cards, a single card must be captured, not a set. If there is more than one such set, the player chooses which set to capture. Scopa is very popular in Libya and is usually played as mentioned above, but some local variations are often added, such as: A number of variant point systems are used for calculating the prime, most of which produce the same order of hands. There are several ways in which a player can make a card match. If by capturing, all cards were removed from the table, then this is called a scopa, and an additional point is awarded at the end of the round (unless this happened with the final card played by the last player of the last hand of a round, in which case cards are still captured but no additional point is awarded). Some descriptions give simplified and in some cases garbled versions of the scoring. The new dealer shuffles and deals the cards as described above. A turn consists of playing exactly one card from hand face up to the table. There are apps for Android smartphones and the Nokia internet tablet running the Maemo operating system, as well as for iOS iPads and iPhones. With four players the second deal is 3 cards each and the third deal just 2 cards each. Players can also score for a Scaletta alta (high sequence) of King-Horse/Queen-Jack of coins/diamonds, which is worth 5 points. The non-dealer (the player to dealer's right if there are more than two players) plays first and the turn to play alternated (or passes to the right). A Scaletta bassa can be extended upwards, scoring an extra point for each additional card, as far as the Horse/Queen (for 9 points). If the next player plays a 3, it captures the 3 from the table. If there is no single card and no set of cards whose value matches the played card, then the played card remains face up on the table alongside any cards that are already there, and is available for capture in subsequent turns. Scopa d'Assi is often played by four players in partnerships who are dealt 9 or 10 cards each rather than just three, as in Scopone. There is no mention of throwing in the cards when there are three or more Kings in the initial layout, which makes a Hurrikan (Scopa) impossible in that hand. When playing with a standard 52-card pack with French suits, 12 cards need to be removed from the deck. Players get one point for each "scopa". The cards are re-shuffled, and the dealer deals again. For example, if you have an 8 in your hand and on the table were the cards 3, 2, 2 and 1 then you have a number match and a 'Scopa' and can collect all the cards. when a player holds three threes), only the ten-point bonus is normally awarded, although variations to this rule exist.

Hurrikan is a German variant of two-player Scopa which appeared in the 1930's and has since been included in numerous German card game books. All rights reserved. Some allow a player or team to end the play in the middle of a hand by claiming to have enough points to reach the game target of 11 or whatever was agreed. It is legal to play a card and leave it on the table without capturing even if its value matches a card or set of cards already on the table. The remaining cards are stacked face down. More traditional is to remove the eights, nines, and tens from the deck, which yields the 40-card "Milanese" deck. My thanks to Salvatore Rossi and others who have sent information about these. They simply lay their card over the card on the table before picking up both cards and placing them at their side. There are two players, or four players in two teams of two, partners sitting opposite each other. If there are six or more players use both decks of cards. To record this, the played card is placed face up and sideways in the player's capture pile, with the cards it captured face down on top of it. There are five ways to score in Scopa. The player to the dealer's right begins play. A variant that is popular in America but disliked by purists is to award the prime to the person with the most sevens, or the person with the most sixes if there is a tie, down to aces, and so on. Their turn is over. function gtag(){dataLayer.push(arguments);} Likewise, if a player is holding a six and there are an ace, a two, a four, and a five on the table, they should choose the five plus the ace, unless they have already taken the seven or the six of the suit of the ace and unless one of the two remaining cards is of the coins suit and they have not made the point of coins yet. If there are six or more players use both decks of cards. [3] However, skill and chance are more important for the outcome of the game. This does not count as a chkobba, and as in Italian Scopa the dealer can never score a chkobba with the very last card played, even if it matches the total of the cards on the table. The possible declarations are: In order to score, a bazzica or a bazzicotto must be declared immediately after a three-card deal, before the next card is played, and the cards must be shown. Like Scopa, Briscola is played with an even number of players. Others allow longer sequences, up to 9 points for a sequence of 9 up to the Queen/Horse, and in this case a sequence of 10 (the whole suit) is a Napoleone (or Napolone) which wins the game outright. If you like the content of a board game on this site, please consider to buy the game. For instance, a player holding 'Q Q 7' may declare that the '7' is a queen, thus qualifying them for the ten-point bonus. players count Scopa values based on the total number of cards involved (if a scopa numbers 5 cards, the number of points awarded for that scopa equals 5; if a scopa is but 2 cards, only 2 points are awarded). In both cases, both the card from the player's hand and the captured card(s) are removed and placed face down in a pile in front of the player. After everyone has played all three of their cards, if there are any cards remaining to be dealt, the dealer deals three new cards to each player, leaving any face up cards on the table in place, and play continues with the player to dealer's right. This is Scopa for two players in which extra points can be scored by declaring certain three-card combinations. Once the trick has been won, the winner collects those cards from the table and keeps them in a pile in front of them. In this variation of the game, playing an Ace captures all cards currently on the table (and does not count as a scopa). Ulf Martin reports that in the mid 1990s in Riccione (Emilia-Romagna), he was tought a two-player variant of Sbarazzina called "Piva" played with Piacentine pattern cards, in which the 2 of clubs scores minus 5 points for the player who takes it. The object of the game is to win tricks and score more points than your opponents. When all players have no cards left in their hand the dealer deals out three more cards to each player and the round continues. This player has two options: Either place a card on the table or play a card to capture one or more cards. They cannot simply leave the played card in the layout without capturing (even though they might wish to do this to avoid the danger of a scopa by the following player). The rules for Scopa d'Assi are the same as Scopa, with the following exception: if a player can match an Ace from their hand with one on the table, they may pick up all the cards. The dealer shuffles, and the dealer's (right-hand) opponent cuts, draws one card form the pack, looks at it and may either keep it as the first card of their hand or place it face up on the table as the first card of the layout. In parts of Italy where Latin-suited cards are used, the suits are coins (denari), cups (coppe), swords (spade) and batons or clubs (bastoni) and the cards in each suit are King (Re), Horse (Cavallo), Jack (Fante), 7, 6, 5, 4, 3, 2, Ace (Asso). The first player or team to achieve a cumulative score of 11 or more points over as many deals as it takes wins the game. If playing in teams, the team members combine their captured cards before counting to calculate points. With the Milanese deck the Jack is 8, the Queen is 9, and the King is 10 (note that in some Neapolitan decks, the Jack is called "Lady" and is worth 8). In this variation (also known as Scopone trentino), a team capturing the ace, two, and three of coins achieves the Napola (aka Napula) and is awarded additional points equal to the highest consecutive coin they obtain, e.g. Moving counter-clockwise, each player plays one card in turn bearing in mind that the objective is to win the trick. In some Italian cities, before the game the players can agree to play with the cappotto variant. Players may agree in advance a different target score, for example 16 or 21 points to win the game. It is also possible to agree on a different score, usually with increments of five or ten, e.g., 16, 21 or 31 points. For the purposes of capturing, the cards have values as follows: Players in North America can obtain Italian cards of various regional patterns from TaroBear's Lair. sfn error: no target: CITEREFAngiolino_e_Sidoti2010 (, "Regole Cirulla: il regolamento, le carte e il punteggio", https://en.wikipedia.org/w/index.php?title=Scopa&oldid=1096429524, Articles containing Ligurian-language text, Articles containing Italian-language text, Articles with Italian-language sources (it), Articles with Hungarian-language sources (hu), Creative Commons Attribution-ShareAlike License 3.0. If the player is unable to make a match they must select one card from their hand and place it face up in the middle of the table with all the other cards. Other versions of the prime's point scale exist. In addition, there are up to four points available for the following, each worth 1 point apiece: If two or more teams or players capture the same number of cards, the same number of coin cards, or the same prime value, no point is awarded for that result, e.g. There are many variations of scopa. This game is similar to Asso Pigliatutto, except that taking all the cards with an Ace does not count as a sweep. This is known as 'chiamarsi fuori'.

These cards are now out of play until scores are calculated at the end of the round. At the end of the play, the players or teams score for the cards they have in their capture piles and for sweeps as follows. All players arrange themselves around the playing surface. Although most mention that the last player who makes a capture collects all remaining cards from the layout and this does not count as a Hurrikan, none of them explicitly deals with the case where the dealer's final card captures everything from the table. The player or team that takes the Re Bello (King of coins/diamonds) scores an extra point. It is still possible that the opposing team could end up with a tied or higher score once all points are calculated. Play proceeds around the table until all players have played all of their cards. Note. Some play that if one or more Aces appear in the face-up cards in the original deal, the cards are thrown in and redealt. Capturing all the cards from the layout leaving it empty is called a chkobba. In most cases this produces the same result as the normal values. The player or team with more points then wins. In some north-eastern regions of Italy Scopa is played with a French-suited pack with suits of diamonds (quadri), hearts (cuori), clubs (fiore) and spades (picche) and the cards in each suit are King (Re), Queen (Regina or Donna), Jack (Fante), 7, 6, 5, 4, 3, 2, Ace (Asso). This is the Briscola and is the trump suit for the game. See matChinG Cards. 0 points for face cards instead of 10. Scopa (Italian pronunciation:[skopa]; literally "broom") is an Italian card game, and one of the three major national card games in Italy, the others being Briscola and Tresette. The dealer deals them out one card at a time, in a counter-clockwise direction, beginning with the player to their right.

If four or more people are playing you may form teams (players sit across from each other when playing in teams). (This reversal of the Queen and Jack is found in several Mediterranean games that were adapted from games played with Latin suited cards, in which the second highest picture card is always a man riding a horse, and the lowest picture is in some cases a female servant.). Since the table is now empty, the next player's card cannot capture anything and remains face up on the table to begin a new layout. There is a point for the seven of hearts, and a point for taking the majority of hearts (6 or more). A player who takes all the coins/diamonds has a Scala (somplete sequence) and wins the whole game. BUT this can only be done if the player does not have a matching single number card in their hand. If the claimer turns out not to have enough points to win, they automatically lose the game. One player is chosen to be the dealer. When a card or cards are captured, the player takes the captured card(s) along with the card that they played and stores them in a face down stack of cards that they have taken. Cards in Cirulla can be captured in one of three ways: When multiple types of captures are possible, players are always free to choose the one that suits them best, with the exception of the ace-capture which is unavailable when an ace is already on the table. Playing an ace allows a player to capture all cards on the table, and counts as a, 'One-scopa bonus'. Since the Coins/Diamonds are important in winning some points, the cards of that suit are also nicknamed as "bello" (handsome): so, "il settebello" is the Seven of Coins/Diamonds, "l'asso bello" is the ace of Coins/Diamonds. The dealer then deals the cards one at a time until each player has three cards. The initial deal is 3 cards to each player and 4 cards to the table. Before commencing the next hand, which starts with the winner of the previous trick, each player draws a card from the top of the deck and adds that card to their hands. German descriptions vary in their explanation of the Premiere. It can be extended downwards scoring an extra point for each additional card as far as the 2 (for 11 points). gtag('js', new Date()); A French suited pack of 40 cards is used, with no 10s, 9s or 8s. When all the cards have been used, players calculate the value of the cards in the tricks they have won and the player or team with the highest score is the winner. If the played card captures all the face up cards from the layout, leaving it empty, this is a scopa (sweep). So if the first player took the drawn card as a hand card, the dealer will give two more cards to the first player, three to each other player and deal four face up to the table. window.dataLayer = window.dataLayer || []; Primera: Highest score - score 1 point.

This game (Scopa with sequences) is played as normal Scopa or as Scopa d'Assi but with extra points for sequences in coins/diamonds. Scopa: Each Scopa collected during a round - score 1 point. The dealer shuffles the deck and, moving counter-clockwise around the table, deals three cards to each player. The ranking and values of the cards in a prime are derived from the old gambling game Primiera in which one of the objects is to make a hand of this type. There are numerous variants, some of which are described on this page after the explanation of the basic game. Rather, it takes any set of cards including itself that add to 15. If the next player plays a Jack (8) they have a choice of sets to take: they can capture either 5+3 or 4+3+A or 7+A. In Corsica, Scopa is often played with 36 cards, each suit consisting of Ace, 3, 4, 5, 6, 7, Jack, Queen, King. A set of rules is published with EREDI brand cards. If both reach 16 on the same deal the player with the higher score wins and in the event of a tie another deal is played. Players still score one point for each Scopa. If there are more than two player's the deal and play are counter-clockwise. Instead, the player is only allowed to capture the Knave. Play commences with the player to the right of the dealer laying the first card face up on the table. For example, a common variant in the Milan area combines "Scopone scientifico", "Scopa d'Assi" and "Napola". For this purpose: The page web.tiscali.it/male24/scopa.html describes a variant Sbarazzina, which is popular in Emilia. The most significant differences from Italian Scopa are: The books also mention a four-player partnership version which is played like Scopone (with either 9-card or 10-card hands) with the same changes in scoring (hearts is the bonus suit and the target is 16). They can be used both on desktop computers and on mobile devices of several types. There are several versions of Scopa going by this name, all of which allow a player to capture a set of cards from the table which, together with the played card, add up to 15. No points, including scopa points, are awarded mid-round; they are all calculated upon completion of the round. In this popular children's game, in addition to the normal rules of capture, playing an Ace takes all the table cards and scores a point for a sweep, provided that there is no Ace on the table. The player with the highest number of points using this separate point scale gets one point toward the game score. The played card is turned face up in the player or team's capture pile as a reminder to score a point for this. On the other hand, a player holding 'Q K 7' is not allowed to take advantage of the '7' as a wildcard since, no matter what value it might be declared to have, this will not allow the player to score a bonus. The dealer shuffles the card deck and deals each player three cards, face down, one at a time. Some award additional points for a sequence of at least three consecutive coins/diamonds beginning with the Ace. If the four cards dealt to the table at the start add up to 30, the dealer captures them and scores two, Three points are awarded for capturing 'A23, Five points are awarded for capturing 'JQK.

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