This value determines the length of each day, relative to the length of each night (as specified by, Specifies the scaling factor for the damage dinosaurs deal with their attacks. You will need to restart your server, if you add new lines to the file while it is running.

As of 319.14, NPC replacements can be defined through the dynamic config. (to avoid saves from clashing each server should use distinct values for: ?AltSaveDirectoryName=). The GameUserSettings.ini file contains options for both the game client and the game server. The first time it appears, the values provided will configure player levels. Higher values increase the damage dealt. Define the maximum of tribes in an alliance. For Unofficial Servers, if they wish to allow dynamic Cross-ARK Travel, they will need to run two Servers on the same box from the same directory, and then you can launch with the following commandlines: (the clusterid must be the same between the servers!) This gives Nitrado a chance to build the latest ini files so Beacon's updates can happen without data loss. This option must be repeated for each player level configured on the server; if there are 65 player levels available, this option should appear in the configuration file 65 times. If you want to use the old save format, launch with -oldsaveformat. Refer to the following section for details. (if Tribe, requires ALL Tribe members logged off!). You still obtain the stars, the sun, and the moon. Below are the reasons that Beacon would need to enable Expert Mode. Using the Overrides you can add more levels, reduce the total number of levels, and completely reshape the way you progress through those levels.

However, there are some scenarios where Nitrado's Guided Mode (that is, Expert Mode turned off) simply cannot handle the the necessary changes.

You will notice that you're now nose-to-nose with an .ini file. You can have multiple lines of this option. When using Beacon's deploy feature, Beacon will check if the server needs to be switched into Expert Mode. Copyright 2022 Studio Wildcard. I spent days researching, hours writing code, and hours fixing some of the mistakes I made. Meaning the start stats of a new spawned character.

Additional lines can be added with other resource types, such as Wood, Stone etc.Introduced in patch 189.0, Dino classnames can be found on the Creature IDs page.Introduced in patch 194.0, TamedDinoClassDamageMultipliers=(ClassName="",Multiplier=). Types with a larger SpawnWeightMultiplier are selected more often when spawning new dinosaurs than types with lower multipliers. Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range. Set to true to allow more than one usage of Mindwipe Tonic without 24 hours cooldown. How long the game should wait before spawning a new. The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual. This is advanced configuration. Notify me of follow-up comments by email. Note: if using stack mods, refer to the mod new resources instead of vanilla ones (i.e. You input this code into the game.ini NOT the gamesettings.ini, NPCReplacements=(FromClassName="Leedsichthys_Character_BP_C",ToClassName=""), THat gets rid of those damn pesky things in the water! Customizes the spawning rate for a given dinosaur type (at all dinosaur spawn points). Cause characters that have not moved or interacted within the KickIdlePlayersPeriod to be kicked. Allows you to override the default server difficulty level of 4 with 5 to match the new official server difficulty level. To whitelist administrators, create the file ShooterGame/Saved/AllowedCheaterSteamIDs.txt. GRIND LESS AND HAVE MORE FUN ON MY RENTED ARK SERVER CLUSTER REGISTER USING THIS LINK, Your email address will not be published. For more detailed information regarding using system time vs. in-game time, please see patch notes, Prevent-Friendly-Fire (among tribesmates/tribesdinos/tribesstructures) option for PvE servers, Prevent-Friendly-Fire (among tribesmates/tribesdinos/tribesstructures) option for PvP servers. The game will use the default values if these settings aren't specified. These options may be only specified on the command line. We currently have no means of altering recipe output.

Dino classnames can be found on the Creature IDs page. (question mark) are appended directly one after another, options starting with a - (dash) have to be noted separately. One ExperiencePointsForLevel argument must appear for each desired level. You can launch an autodestroy enabled server with this opion to prevent any non-core/non-foundation structures from autodestroying (however they'll still get autodestroyed if a floor that they're on gets autodestroyed, of course).

Wish I could line you for a few hours to save me some pain and suffering as battling with these settings ? Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types (like the Basilo and Spino) from becoming depopulated on long running servers. In Engine Settings, each section (such as Per Level Stats Multiplier, Level Experience Ramp Overrides, Engram Entries, etc.) Use this if you want ANYONE to be able to "take care" of a Baby Dino (cuddle etc. E.g. 10: TemperatureFortitude I still can't get my settings to take effect in-game. All of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it! Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance (Windows only?) But some options won't work this way, especially these starting with a? Higher number increase speed of hair growth.

Activate Valentines Day Event (2x Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption). 7: Weight The location of the configuration files varies by platform. Examples for different types effecting Health of a tamed dino: If bUseSingleplayerSettings=true then the following multipliers are applied additionally to the configured (or default) values. Keep in mind that the last 75 levels are used for ascension, meaning that you have to put 75 extra levels in your configuration file. Required fields are marked *. If specified, players must provide this password to join the server. A multiplier on how fast wild dinos lose torpor. Because of this, each time the directive is used, it must list all of the levels players (or dinosaurs) can reach on the server. I am new to messing with the .ini and my new server which I want to be able to manipulate the crafting costs of things is having some issues. Exclude an item from supply crates. Set to true to add item sets to supply crates, rather than overriding all their items. The default value. This topic is now archived and is closed to further replies. Have you had any issues where players are getting kicked from their tribes after logging out? A multiplier to scale the amount of XP earned for a kill, A multiplier to scale the amount of XP earned for harvesting, A multiplier to scale the amount of XP earned for crafting, A multiplier to scale the amount of XP earned for generic XP (automatic over time), A multiplier to scale the amount of XP earned for SpecialEvents, specify a manual list of extra Steam Workshop Mods/Maps/TC ID's to download/install/update in your Game.ini via (with the commandline(. This is not to say you are a Dummy if you use this, but it is a simplified means of configuring the server; thus, the moniker. The specific effect(s) of this option and its range of valid values are unknown as of this writing. 11: CraftingSpeedMultiplier. You can do this via the Nitrado app but it is easier on a PC. For most of the settings you will want to alter, this is by far the easiest way to go about it. enables the structure stasis grid to improve server performance on large bases with lots of players, more info can be found here: enables the New Year Event; it will automaticly start at Midnight EST and Noon EST on the 1st of January 2021, unless specificly specified with the following 2 options, Enables additional dupe protection (Note: this could have an impact on mods, so use with caution), Players will always get notified if someone joins the server, Players will always get notified if someone leaves the server, Show each player their own precise position when they view their map, Disables downloading characters from other servers, Only players near each other can see their chat messages, Disable the gradual (7 days) decay of player structures. OverridePlayerLevelEngramPoints=8

You can however use "Cheat AllowPlayerToJoinNoCheck 12345678901234567" in game, to add a new player to the whitelist. TamedDinoClassResistanceMultipliers=(ClassName="",Multiplier=). For some large configs, most often Engram Control, the amount of code required is just too big for Nitrado. Useful for eliminating lone pillar/foundation spam on PvP Servers. Avoid altering settings directly under the following sections: Alterable variables fall below the following sections: In order to make any changes to these files, you're going to need to completely stop your server. Yes, you can alter the building limit. Specifies the scaling factor for player characters' stamina consumption. E.g. Anti speedhack detection is now enabled by default to disable it, use this server commandline, Eliminates the upcoming-Biome-change area wall effects as introduced in an unversioned addition of v, Server player-move-physics optimization is now enabled by default (improves perf) to disable it, use this server commandline. Just like the NFD interface, every line item in the .ini file is easily identified. I finally found the settings I was looking for and am now waiting to reboot the server to see if the changes have updated. AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps. Values higher than 1 increase the distance around players and structures where resources are not allowed to grow back. In the configuration file, an entry must be placed entirely on a single line. 5: Water For example, if an imprint usually give 10%, setting this multiplier to 0.5 means they would now give 5% each. You can also set bAppendItemSets=true to add item sets to supply crates, rather than totally overriding all their items. A multiplier on how long after delaying cuddling with the Baby before Imprinting Quality starts to decrease. Overrides all dinosaurs/creatures within a specified area with specified dinos, allows for areas to be dedicated for the spawning of specific dinosaurs/creatures. The easiest way to explain it is: Another factor to consider is how you want your ramp to work. For servers with a lot of RAM, they can now optionally gain performance by running with this to keep the AI's in memory. Just like with levels, you can employ any engram point scheme your wee heart desires, and it is all linear: Each line ties directly to a level, and in order.

Configure the number of engram points granted to players for each level gained. Server admins can enforce this once if they run with this command argument (will only work. Higher values increase the amount per swing/attack. The examples provided here are split into multiple lines for space considerations. In the file, list each player's SteamID, one per line. Specifies the scaling factor for player characters' health recovery. But looking for someone to help me with my expert settings on my Nitrado server for xbox one? Do I have to do a ini. Will decay unsnapped foundations/pillars at 5x speed.

We're just sick getting bps instead of items. http://arkdedicated.com/dynamicconfig.ini, http://arkdedicated.com/DefaultOverloads.json, https://survivetheark.com/index.php?/forums/topic/569366-server-configuration-live-tuning-system/, https://survivetheark.com/index.php?/articles.html/community-crunch-241-fear-evolved-4-live-tuning-system-network-improvements-and-more-r1652/, "Extended Game Options: How to Configure your Custom ARK server", https://survivetheark.com/index.php?/forums/topic/85463-scorched-earth-technicaldetail-faq-ongoing/, enables the use of the dynamic config, if you dont provide a. Changes the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost), Higher number increases (on a percentage scale) max number of items place-able on saddles and rafts. This could potentially have a small runtime performance impact, so to use the old method (more RAM usage but no potential performance loss), launch with -nomemorybias. : PrimalItemResource_Electronics_Child_C instead of PrimalItemResource_Electronics_C). Without the multiplier, it defaults to 1. ark nitrado

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